Erik Hofman writes:
> Not really. It's something I an to get rid of a long time. What would be 
> needed is a tileable (or seamless) texture covering the surface type, 
> just like the rest of the textures.
> 
> Now that I'm thinking about it, does anybody know if the 
> dirt/grass/lakebed runway are modeled directional like the concrete and 
> asphalt runways (e.g. the textures would only need longitudinally be 
> seamless)?

I believe they are currently directional.  If someone came up with a
really nice texture (or set of textures) we could probably do some
work on the terragear end to optimize the runway creation code for
that texture approach.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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