Erik Hofman writes: > Not really. It's something I an to get rid of a long time. What would be > needed is a tileable (or seamless) texture covering the surface type, > just like the rest of the textures. > > Now that I'm thinking about it, does anybody know if the > dirt/grass/lakebed runway are modeled directional like the concrete and > asphalt runways (e.g. the textures would only need longitudinally be > seamless)?
I believe they are currently directional. If someone came up with a really nice texture (or set of textures) we could probably do some work on the terragear end to optimize the runway creation code for that texture approach. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
