> One of the problems with these type of photographs is the fact that they > cover a very small area. When using these for textures you would end up > with a hight degree of very annoying repetitiveness. > > Another problem is the fact that they aren't shot straight down, making > the textures look weird when used for textures. > > But they are always very useful for comparing textures with the real > world to see if it looks at least a bit like expected.
Speaking of which, would it be possible to change the texture above a certain height AGL? We could have a texture with more detail for low altitudes and a shinier, more gaussian texture for higher altitudes... Just like real grass and short crops. All the best, Matt. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
