> One of the problems with these type of photographs is the fact that they 
> cover a very small area. When using these for textures you would end up 
> with a hight degree of very annoying repetitiveness.
> 
> Another problem is the fact that they aren't shot straight down, making 
> the textures look weird when used for textures.
> 
> But they are always very useful for comparing textures with the real 
> world to see if it looks at least a bit like expected.

Speaking of which, would it be possible to change the texture above a
certain height AGL?  We could have a texture with more detail for low
altitudes and a shinier, more gaussian texture for higher altitudes...
Just like real grass and short crops.


All the best,

Matt.





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