Paul Surgeon writes:
> Now if I can just figure out how to change the mip mapping to not be so 
> aggressive. It kills the texture detail far too close to the viewer and makes 
> the screenshots look bad.

The best thing I've seen for this is to enable anisotropic texture
filtering for your card.  On Linux this is an environment (shell)
variable setting.  Perhaps on windows it would be settable in the
display properties????

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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