Paul Surgeon writes: > Now if I can just figure out how to change the mip mapping to not be so > aggressive. It kills the texture detail far too close to the viewer and makes > the screenshots look bad.
The best thing I've seen for this is to enable anisotropic texture filtering for your card. On Linux this is an environment (shell) variable setting. Perhaps on windows it would be settable in the display properties???? Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
