> > Unfortunately, plib (our scene graph engine) doesn't support > multitexturing at this point in life. :-( >
>From what I've read, this isn't the only thing it doesn't support that would make life easier for you guys. Why not just dump it for a scene graph library that does the job you need it to instead of working around the holes in plib? g. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel