Gene Buckle writes:
> >
> > Unfortunately, plib (our scene graph engine) doesn't support
> > multitexturing at this point in life. :-(
> >
> 
> From what I've read, this isn't the only thing it doesn't support that
> would make life easier for you guys.  Why not just dump it for a scene
> graph library that does the job you need it to instead of working around
> the holes in plib?

This is something that has been considered, but it will be a massive
amount of work to do this and preserve all the existing functionality.

Massive might be slightly overstated, but it probably means tearing
everything down and rebuilding it piece by piece.  That's a big job,
and it is made more complicated if we want to keep the current cvs
head runnable.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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