On Tuesday 02 December 2003 16:56, Curtis L. Olson wrote: > Gene Buckle writes: > > > Unfortunately, plib (our scene graph engine) doesn't support > > > multitexturing at this point in life. :-( > > > > From what I've read, this isn't the only thing it doesn't support that > > would make life easier for you guys. Why not just dump it for a scene > > graph library that does the job you need it to instead of working around > > the holes in plib? > > This is something that has been considered, but it will be a massive > amount of work to do this and preserve all the existing functionality. >
Does dumping plib mean that we can choose something like the SDL library for the OpenGL initialization? > Massive might be slightly overstated, but it probably means tearing > everything down and rebuilding it piece by piece. That's a big job, > and it is made more complicated if we want to keep the current cvs > head runnable. > We could create a second branch in the CVS and merge them back together when the new one is working. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel