On Tuesday 02 December 2003 16:56, Curtis L. Olson wrote:
> Gene Buckle writes:
> > > Unfortunately, plib (our scene graph engine) doesn't support
> > > multitexturing at this point in life. :-(
> >
> > From what I've read, this isn't the only thing it doesn't support that
> > would make life easier for you guys.  Why not just dump it for a scene
> > graph library that does the job you need it to instead of working around
> > the holes in plib?
>
> This is something that has been considered, but it will be a massive
> amount of work to do this and preserve all the existing functionality.
>

Does dumping plib mean that we can choose something like the SDL library
for the OpenGL initialization?

> Massive might be slightly overstated, but it probably means tearing
> everything down and rebuilding it piece by piece.  That's a big job,
> and it is made more complicated if we want to keep the current cvs
> head runnable.
>

We could create a second branch in the CVS and merge them back together
when the new one is working.
 
Best Regards,
 Oliver C.


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