On Friday 23 January 2004 21:39, Erik Hofman wrote:
> Curtis L. Olson wrote:
> > I wonder if this is intended to be a better vrml?  Although it's not
> > clear that the authors of xgl are aware of vrml ...
> >
> > The thing about 3d file formats is that there's never one that does
> > exactly everything you need.  So you might as well start a new format
> > and toss it into the mix. :-)
>
> At least it's an open standard, something which can't be said about vrml
> II. And it uses XML for what XML is best at, storing (large amounts of)
> data.
>
> Erik

An open standard is a good idea but when it comes to looking at new 3d model 
formts I think we ought to be thinking about what features it can cope with - 
for example, the ability to use multiple textures per surface/object would 
add a lot of versitility.

While we may not be able to actually impliment multiple textures right now, we 
ought to allow for them in any standard we decide to use.

I think an open and extensible standard would be ideal.

LeeE


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