Lee Elliott wrote:

An open standard is a good idea but when it comes to looking at new 3d model formts I think we ought to be thinking about what features it can cope with - for example, the ability to use multiple textures per surface/object would add a lot of versitility.

While we may not be able to actually impliment multiple textures right now, we ought to allow for them in any standard we decide to use.

I think an open and extensible standard would be ideal.

Well, here is a standard that *you* can actually try to influence ...
BTW. XML makes extending the existent layout without influencing the previous versions possible by nature.


Erik



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