Erik Hofman wrote:

All that would need to happen is for someon to write a plib reader/writer for the xgl format and then we can begin using it. The modelers would have to figure out how to output in this format which could be a little trickier.

Somehow I sense a very load "HINT! HINT!" here ...

Since Blender can use Python scripts for output (it exposes its internal data structures to Python), a Blender reader/writer should be no harder to write than a plib reader/writer.


That said, I wouldn't spend any time on XGL until I knew that it had some momentum. There are a lot of me-too XML-based specs out there.


All the best,



David



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