Erik Hofman wrote:
I don't know: Blender, Python, XGL
I do know: C++, plib
Any interpreted language with memory management is going to be significantly easier than a language without: the choice among Python, Perl, Java, etc. is a religious issue (and also depends on issues like library availability and hardware access), but as soon as you move to a language like C or C++, development gets somewhere between 2x and 10x more complicated, at least on big projects -- the largest part of that is tracking down segfaults and memory leaks.
Oh yeah, and then here's this:
"You need version 2.x.x of Python" just after you have downloaded version 1.x.y stable because it was needed by some other package.
The less interpreters available, the easier your life gets.
Erik
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