On Saturday 14 February 2004 13:52, Vivian Meazza wrote:
> Lee Elliott
>
> > Sent: 14 February 2004 13:35
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Aerodynamic centre and 3D models
> >
> > On Saturday 14 February 2004 13:07, Vivian Meazza wrote:
> > > Lee Elliott wrote
> > >
> > > > On Friday 13 February 2004 06:16, Jon Berndt wrote:
> > > > > > True, but...  This is a chunk of calculations running
> > > >
> > > > every frame.
> > > >
> > > > > > In the olden days, the cost would be too high.
> > > > >
> > > > > These days, it's not even a spec on a flea on the butt of
> > > >
> > > > an elephant
> > > >
> > > > > in terms of the overall FDM calculations - which in turn
> > > >
> > > > are not much
> > > >
> > > > > of a spec on a flea in the overall FlightGear calculations.
> > > > >
> > > > > > Our Aerodynamic modelers always seemed to know where
> >
> > the empty
> >
> > > > > > weight CG was every frame without additional calculations.
> > > > >
> > > > > That's not the issue, though. We FDM guys know absolutely where
> > > > > everything is at all times within the FDMs.
> > > >
> > > > Yep:)  Everything's right where we put it:)
> > > >
> > > > LeeE
> > >
> > > I'm about halfway through generating a 3d cockpit for the Seahawk
> > > model - are you going to move the origin of the model? I'd like a
> > > heads up, it will probably affect how I go about the rest
> >
> > of the work.
> >
> > > Regards
> > >
> > > Vivian
> >
> > That's great news.
> >
> > The only change that's likely to the Sea Hawk model will be
> > to shift the
> > origin to the nose;)
> >
> > This won't actually be too much of a problem and will only
> > require simple
> > offsets to the numbers in the anim and fdm files:
> >
> > Say I need to move the model 3 metres back and 0.1 metre up,
> > then all we need
> > to do is add 3 metres to all the 'x' measurements, and 0.1 to
> > all the 'z'
> > measurements in the fdm and anim files to line everything up again.
> >
> > (Heh!...  or it might be _subtract_ 3 metres...  maths was
> > never my strong
> > point)
>
> Then readjust all the animations to make them work correctly - fun eh?
>
> I'll try to make the cockpit reasonably independent of the origin - I've
> done it for instruments and I'll try and extend it to other stuff.
>
> Vivian

The only readjustments that would be needed are the simple x & z offsets - all 
the axis would remain unchanged so, for example, the aileron axis numbers 
wouldn't need to be changed, just their location, in line with the simple x/z 
offsets.

LeeE


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