Vivian Meazza wrote: > > So to make it short, it seems to work ok. What this change > > does not address yet is the fact that we can see the ground > > over overcast layer through the exhaust beam of the hunter. I > > can try to look at this tonight and cure the --disable-clouds > > to really disable clouds. > > The exhaust plume of the Hunter is a crude simulation - using a nearly > transparent material. Perhaps there's a better way of simulating the > exhaust?
No, I don't think of a better way to draw something transparent with transparent material ;-) The only problem here is that it seems that the aircraft seems to be drawn before the lower clouds ( although the source contradict this, but I must be misled - perhaps the exterior model is in the terrain scene graph ). For better result, transparent objects must be drawn back to front. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel