Vivian Meazza wrote:

> Frederic BOUVIER wrote
> 
> > Vivian Meazza wrote:
> > 
> > > > So to make it short, it seems to work ok. What this change does 
> > > > not address yet is the fact that we can see the ground over 
> > > > overcast layer through the exhaust beam of the hunter. I can try 
> > > > to look at this tonight and cure the --disable-clouds to really 
> > > > disable clouds.
> > > 
> > > The exhaust plume of the Hunter is a crude simulation -
> > using a nearly
> > > transparent material. Perhaps there's a better way of
> > simulating the
> > > exhaust?
> > 
> > No, I don't think of a better way to draw something transparent with
> > transparent material ;-) The only problem here is that it seems that 
> > the aircraft seems to be drawn before the lower clouds ( although 
> > the source contradict this, but I must be misled - perhaps 
> > the exterior model is in the terrain scene graph ). For 
> > better result, transparent 
> > objects must be drawn back to front.
> > 
> > -Fred
> > 
> 
> The canopy doesn't do this - it has a semi-transparent texture as well. I'll
> experiment some more.

Beware: the interior is not drawn at the same place that the exterior. To convince 
yourself, you can see that exterior model is affected by fog ( in cloud layer for 
instance ) and the interior not.

-Fred


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