Vivian Meazza wrote: > Frederic BOUVIER wrote > > > Vivian Meazza wrote: > > > > > > So to make it short, it seems to work ok. What this change does > > > > not address yet is the fact that we can see the ground over > > > > overcast layer through the exhaust beam of the hunter. I can try > > > > to look at this tonight and cure the --disable-clouds to really > > > > disable clouds. > > > > > > The exhaust plume of the Hunter is a crude simulation - > > using a nearly > > > transparent material. Perhaps there's a better way of > > simulating the > > > exhaust? > > > > No, I don't think of a better way to draw something transparent with > > transparent material ;-) The only problem here is that it seems that > > the aircraft seems to be drawn before the lower clouds ( although > > the source contradict this, but I must be misled - perhaps > > the exterior model is in the terrain scene graph ). For > > better result, transparent > > objects must be drawn back to front. > > > > -Fred > > > > The canopy doesn't do this - it has a semi-transparent texture as well. I'll > experiment some more.
Beware: the interior is not drawn at the same place that the exterior. To convince yourself, you can see that exterior model is affected by fog ( in cloud layer for instance ) and the interior not. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel