Frederic BOUVIER wrote

> Vivian Meazza wrote:
> 
> > > So to make it short, it seems to work ok. What this change does 
> > > not address yet is the fact that we can see the ground over 
> > > overcast layer through the exhaust beam of the hunter. I can try 
> > > to look at this tonight and cure the --disable-clouds to really 
> > > disable clouds.
> > 
> > The exhaust plume of the Hunter is a crude simulation -
> using a nearly
> > transparent material. Perhaps there's a better way of
> simulating the
> > exhaust?
> 
> No, I don't think of a better way to draw something transparent with
> transparent material ;-) The only problem here is that it seems that 
> the aircraft seems to be drawn before the lower clouds ( although 
> the source contradict this, but I must be misled - perhaps 
> the exterior model is in the terrain scene graph ). For 
> better result, transparent 
> objects must be drawn back to front.
> 
> -Fred
> 
 
The canopy doesn't do this - it has a semi-transparent texture as well. I'll
experiment some more.

Regards

Vivian



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to