Frederic BOUVIER wrote > Vivian Meazza wrote: > > > > So to make it short, it seems to work ok. What this change does > > > not address yet is the fact that we can see the ground over > > > overcast layer through the exhaust beam of the hunter. I can try > > > to look at this tonight and cure the --disable-clouds to really > > > disable clouds. > > > > The exhaust plume of the Hunter is a crude simulation - > using a nearly > > transparent material. Perhaps there's a better way of > simulating the > > exhaust? > > No, I don't think of a better way to draw something transparent with > transparent material ;-) The only problem here is that it seems that > the aircraft seems to be drawn before the lower clouds ( although > the source contradict this, but I must be misled - perhaps > the exterior model is in the terrain scene graph ). For > better result, transparent > objects must be drawn back to front. > > -Fred > The canopy doesn't do this - it has a semi-transparent texture as well. I'll experiment some more.
Regards Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel