Curtis L. Olson writes:
> 
> I have an application in the pipeline where I'll need to play left 
> engine sound out of the left speaker and right engine sound out of the 
> right ... hopefully resulting in the proper effect when an engine goes out.
> 
> As far as I know, this is impossible to do directly with plib because it 
> only supports 8 bit mono sounds ...  no stereo.  You can't even fake it 
> by crafting two .wav files one with no right channel and one with no 
> left ... no stereo support in plib.
> 
> I'm looking at OpenAL and it appears that everything has to be 
> positioned spacially (for good or bad).  I'm going to quietly ingore the 
> calls for doppler affects, etc. and other fancy stuff at this point ... 
> that would go into the "someday after the basics are working" bin.

An OpenAL extension was just written for OpenSceneGraph
perhaps it might be worth taking a peek,  I haven't yet.
http://www.vrlab.umu.se/research/osgAL/

Cheers

Norman



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