Curtis L. Olson wrote:
> I am going to commit my OpenAL changes to SimGear and FlightGear this
> afternoon. I haven't seen even one negative comment on OpenAL since I
> first brought this topic up several days ago ... so hopefully everyone
> is on board with this change.
> I need help though from the Mac people and cygwin/mingwin people. What
> are the openal libraries called on these platforms. At the moment the
> configure script assumes we want to link with -lopenal, but I don't
> expect this to work right for every platform. I expect there may be a
> couple days of head aches here while we get these platform dependent
> differences ironed out. Please be patient!
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the headers and the libraries in the IDE and
libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.
I was going to report a success because I was able to ear 3 samples
at the same time, but fgfs was unable to stop when I hit ESC then
confirm by clicking OK. The program just hang with the sound still
playing. I killed the program but the sounds are still here. I
also restart FG in the hope it will kill sound at init but they are
still here and rehang and rekill.
I will need to reboot to stop that ILS marker that make me crazy.
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