Curtis L. Olson wrote: > I am going to commit my OpenAL changes to SimGear and FlightGear this > afternoon. I haven't seen even one negative comment on OpenAL since I > first brought this topic up several days ago ... so hopefully everyone > is on board with this change. > > I need help though from the Mac people and cygwin/mingwin people. What > are the openal libraries called on these platforms. At the moment the > configure script assumes we want to link with -lopenal, but I don't > expect this to work right for every platform. I expect there may be a > couple days of head aches here while we get these platform dependent > differences ironed out. Please be patient!
I updated and compiled FG with OpenAL flawlessly. Before I downloaded the Creative SDK for OpenAL and installed it. The headers are not in an AL/ directory, just Include, so I created this folder and moved the files to it. I added the path to the headers and the libraries in the IDE and libraries 'OpenAL32.lib ALut.lib' in the flightgear project file. I was going to report a success because I was able to ear 3 samples at the same time, but fgfs was unable to stop when I hit ESC then confirm by clicking OK. The program just hang with the sound still playing. I killed the program but the sounds are still here. I also restart FG in the hope it will kill sound at init but they are still here and rehang and rekill. I will need to reboot to stop that ILS marker that make me crazy. Regards, -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
