Chris Metzler said:

> 
> 7.  Are there any guidelines for maximum complexity of 3D models
> for scenery?  On one hand, I want to make cool things.  But OTOH,
> I don't want to make things which are so cool that they won't get
> used because they're too apt to drag framerates down into the
> dirt.
> 
 
I'd take a look at what is there already.  If you are adding to the collection
of the generic buildings then keep the geometry super simple and textures
under 64x64.  For more complex landmark type models like the Golden Gate
bridge, you can get do more (maybe total of 256x256... e.g. 4  64x64 textures)
but you will want to make sure for now that there won't be too many of these
in view at the same time.   Downtown San Francisco area is pretty well maxed
out now.

Since so many folks have expressed interest in doing this kind of modeling, 
it might be nice to build alternative scenery distributions for specific urban
areas similar to San Franscisco as distributed in the FlightGear base package.

Best,

Jim


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