> ... but it didn't move or have effects > for relative wind, deck motion or the burble around tail and > superstructure.
Some more info on the AI carrier. I'm not too familiar with the hitlist, but I believe this is where objects get their solidity. A moving object would have to interact with the hitlist on every frame, which might be too expensive. Again, I'm not really sure. As far as the wind/turbulence effects go, these are possible. As an example see the FGAIThermal class which models a thermal. It modifies the value of wind-from-down when the "user" aircraft is within the thermal's radius, creating a "rising column" of air. Similar things can be done to the AI tanker, causing downwash behind it. A burble of air behind the ship can also be done like this. Causing a ship to bob up and down can be modeled by adding a periodic altitude adjustment to the ship's location. That's the easy part. Dave -- **************************** David Culp [EMAIL PROTECTED] **************************** _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel