> ... but it didn't move or have effects
> for relative wind, deck motion or the burble around tail and
> superstructure.

Some more info on the AI carrier.  I'm not too familiar with the hitlist, but 
I believe this is where objects get their solidity.  A moving object would 
have to interact with the hitlist on every frame, which might be too 
expensive.  Again, I'm not really sure.

As far as the wind/turbulence effects go, these are possible.  As an example 
see the FGAIThermal class which models a thermal.  It modifies the value of 
wind-from-down when the "user" aircraft is within the thermal's radius, 
creating a "rising column" of air.

Similar things can be done to the AI tanker, causing downwash behind it.  A 
burble of air behind the ship can also be done like this.

Causing a ship to bob up and down can be modeled by adding a periodic altitude 
adjustment to the ship's location. That's the easy part.


Dave
-- 
****************************
David Culp
[EMAIL PROTECTED]
****************************

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to