Mathias Fr�hlich wrote: > Which ssgBranch contains objects like an aircraft carrier?
Special-casing "aircraft carrier" is almost certainly the wrong way to do this. There is no reason we can't do correct 3D intersection against the whole scene graph, and the code will be cleaner and simpler. The only "special" hardware on the carrier are the arresting wires and catapults. It would be easier to just model these and let generic intersection code handle the deck intersection stuff. The only bit of information we need that isn't present in the scene graph is the velocity of each surface. Since the AI subsystem is responsible for all of the moving objects in the sim, it ought to be easy enough to write an API to get it from there. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
