----- Original Message ----- From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Tuesday, October 19, 2004 12:51 AM Subject: Re: [Flightgear-devel] VBOs - performance test results
> Roman Grigoriev wrote: > > > > > ----- Original Message ----- > > From: Frederic Bouvier > > > > > > > Roman Grigoriev wrote: > > > > Frederic! I must admit that you are absolutly right with Dlists I got > > 107 > > > > fps and only 78 fps w/ VBO on 5950Ultra > > > > It's w/o shaders. I make additional test And tell results with shaders. > > > > > > Do you have a figure without VBOs ? > > > > Yes Frederic shaders work w/o VBO with the same fps. > > So VBO provide no improvement ? Frederic! If we have own scenegraph fully optimized to use VBO I think that it will be our future. If you want I can give you my shaders to test fgfs with it. But I think for people who use in fgfs ortophoto terrain it's the best thing Thanx in advance Bye > > -Fred > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
