Curtis L. Olson writes: > > First let me explain what I need to do. I need to configure an > "asymmetric view frustum".
...... > For what it's worth, I think the same issue is happening with the "TR" > tiled rendering routines that generate the ultra-highres tiled screen > shots ... that code suffers the same problem in view #0 with the outside > world seen through extreme overzoom (i.e. you only get a tiny, itsy, > bitty bit of the outside world expanded to fill the screen.) Not very helpful but I think you are correct about this being the 'same issue' FWIW I never did figure out exactly what was causing this but IIRC this was a problem even when I implemented the TR view but was not an issue for me as I was only interested in the '2D' panel' if any when not in exterior view mode. Norman _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
