Christian Mayer wrote:

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Curtis L. Olson schrieb:
X-Plane uses some shader language dithering approach which I don't
understand enough to comment on.

This sounds like a good solution

This isn't easy, especially not within the context of plib which really
doesn't like shaders and doesn't even do multitexturing.

Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting
for OpenGL 2.0. He wanted to do the right solution once it was available
(with shaders and thus multitexturing)...


You are quite correct, especially when referring to some future version of plib that doesn't exist yet. But for the plib that is available today ... I'll stand by my words. :-)

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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