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flying.toaster schrieb:
> Just one question before I get started ...
> 
>  What is the "reasonnable" polygon count (in triangles or quads) that can be 
> accepted by most platforms without turning into a slideshow ?
> 
> For strike fighters this is somewhere  in the 10,000 range (with a damage 
> model).
> 
>  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
> am using to write this mail) is rather
> slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
> Athlon).
> 
>  I can make something quite pretty with 7000 to 8000 polygons (given that the 
> tomcat has quite complex shapes)
> With 15,000 polygons it can be really great...

I can't give you numbers, but the fewer the better.

Especially with a fighter plane that you might see during a dog fight
it's crucial that the frame rate stays up.

So I sugesst that you use LOD heavily.

Having a high poly model for looking at it on the runway is great. But a
low poly model that you'll see from a short distance (i.e. the dog
fight) is also important.

CU,
Christian

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