On Saturday 29 April 2006 16:09, flying.toaster wrote: > Just one question before I get started ... > > What is the "reasonnable" polygon count (in triangles or quads) that can > be accepted by most platforms without turning into a slideshow ? > > For strike fighters this is somewhere in the 10,000 range (with a damage > model). > > I have come to realise that an iBook with a power PC G4 at 1GHz (the thing > I am using to write this mail) is rather slower (understatement) than my > other box (Linux box Radeon 9600Pro and 2 GHz Athlon). > > I can make something quite pretty with 7000 to 8000 polygons (given that > the tomcat has quite complex shapes) With 15,000 polygons it can be really > great... > > Enrique
The poly count isn't that critical for a single object. Even the 20000+ poly Concorde will have little effect on an old Geforce2. It's when you try to place 10000 of those high poly count objects in a small area of scenery that you run into problems. Paul ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel