[resending...] Hi Gérard,
----- gerard robin a écrit : > On jeudi 02 octobre 2008, Frederic Bouvier wrote: > > Hi, > > > > in case someone care, here is what I am doing for about a year : > > http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] > > Nice result, > as far i understand the "lat lon" is not far from Chambery so we can > get some comparison. The fly ends on the Mt Blanc, in the Chamonix valley. > > I could be a huge improvement of FG with that scenery processing. > > I only wonder about the srtm4 quality, we hope that details are right, > for instance the sea coastline and other water coastline. srtm4 is a height field. there is a special value for sea level, but that's all. From what I understand of the problem with current scenery, it is less a data problem than a bug in the triangulator. Having worked on fgsd for several years, I know that these issues are tough to tackle. The algorithm I am trying to implement doesn't use triangle to define landuse. Instead, the earth surface is divided into squares of different size ( there are currently 16 lod, there will be 20 with srtm ), and each square has its own texture. The mesh is a regular, square mesh made with triangle strip. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel