Hi Heiko, ----- Heiko Schulz a écrit : > Hi, > > > > srtm4 is a height field. there is a special value for sea > > level, but > > that's all. From what I understand of the problem with > > current scenery, > > it is less a data problem than a bug in the triangulator. > > Having worked > > on fgsd for several years, I know that these issues are > > tough to tackle. > > > > The algorithm I am trying to implement doesn't use > > triangle to define > > landuse. Instead, the earth surface is divided into squares > > of different > > size ( there are currently 16 lod, there will be 20 with > > srtm ), and each > > square has its own texture. The mesh is a regular, square > > mesh made with > > triangle strip. > > > > -Fred > Does this mean, that it could be possible to fly in a very high > heights and see the earth as whole sphere?
You can fly on the moon and see the earth ;-) at that distance, the whole earth is covered by 24 mesh patches and 12 128x128 textures. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel