On 11 Jan 2009, at 17:18, Frederic Bouvier wrote: > My findings on that is that the pager thread needs to compile display > list in the main loop, and this process is framerate dependent. At > that > time of the initialisation, there is only the splashscreen on screen, > but its refresh rate slow down the loading process. For instance, I > mesured it takes more than 1000 frames to display to correctly load a > terrain tile. Maybe there are parameters to tweak, like the number of > maximum display lists to compile each frames, and we could use more > aggressive values until the scenery is displayed. Just a thought.
Yon Uriarte has proposed a patch that limits the frame-rate to 60hz during the splash screen. Would that fix the issue, by freeing up cycles? The patch has been around since November and I ran it locally for many weeks without seeing any problems. James ------------------------------------------------------------------------------ Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel