Hi,
Not only the problem with multiplayer...

But as I heard rumble Tim will come up with some further nice changings for 
graphic in a couple of week, so it might be better to wait. 
I can live with a release around christmas like the last year- but only if we 
have a better Beta-test!
Cheers
HHS
 still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html




________________________________
Von: "Rob Shearman, Jr." <rmsj...@yahoo.com>
An: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Gesendet: Samstag, den 5. September 2009, 16:01:41 Uhr
Betreff: Re: [Flightgear-devel] 1.9.2 release for FSWeekend?


If I may make one humble suggestion as (essentially) an observer here -- I 
would suggest at the very least that the issue with missing players in 
Multiplayer mode be ironed out first.  I don't know what level of priority most 
developers give the Multiplayer system (I suspect not very high) -- but I know 
myself that I consider it a fairly substantial bug, and there have been many 
others on the forum who have been frustrated by it as well.

Fortunately I noticed that Syd had apparently isolated the lines of code in 
multiplayer.nas that seem to be causing it, so a permanent fix might be around 
the corner.

My two cents,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu




________________________________
From: James Turner <zakal...@mac.com>
To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Sent: Saturday, September 5, 2009 5:36:39 AM
Subject: [Flightgear-devel] 1.9.2 release for FSWeekend?

Subject says it all, I think - what do people think about doing a  
1.9.2 release just before FSWeekend (i.e first week of November)?  
There's been enough improvements across the board (JSBSim updates,  
many divions by zero / NaN fixes, improved random objects; just for  
starters - I'm sure there's many things I've forgotten) quite apart  
from the effects work.

I'll leave it to Tim and co to decide if shaders / effects are enabled  
or disabled by default in such a release - and the same for Torsten's  
new input code.

Regards,
James


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