Hi James,

I'm certainly open to the idea, but I don't think I'm able to manage that, 
since I'm both primarily responsible for organizing FSWeekend, and have been 
coordinating the releases in the last few years as well. Having two deadlines 
come up at the same time, in addition to teaching four courses (of which two 
are new -> lots of preparation), a deadline for a grant proposal, and a major 
review paper (both Sept 30), as well as serving on a PhD defense committee and 
preparing a symposium talk (Nov 2 and 3 respectively), I'm not sure whether 
I'm alive by the start of FSWeekend. :-)

For this reason, my personal preference would be to continue regular 
development until FSWeekend, than allow us a few weeks for bugfixing and Beta 
testing. That would put the release around christmas time, which would be a 
lot more of an easy time for me.

I agree with Heiko (see earlier post in this thread) that we should have a 
more careful beta testing period. Last year we had a few last minute check-ins 
that turned out to bite us. Let's try to circumvent that.

Cheers,
Durk

On Saturday 05 September 2009 11:36:39 James Turner wrote:
> Subject says it all, I think - what do people think about doing a
> 1.9.2 release just before FSWeekend (i.e first week of November)?
> There's been enough improvements across the board (JSBSim updates,
> many divions by zero / NaN fixes, improved random objects; just for
> starters - I'm sure there's many things I've forgotten) quite apart
> from the effects work.
>
> I'll leave it to Tim and co to decide if shaders / effects are enabled
> or disabled by default in such a release - and the same for Torsten's
> new input code.
>
> Regards,
> James
>
>
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