Regarding mipmaps, all the pictures in the post on the forum are done without 
mipmaps in the dds (-nomips option in nvcompress).

Just done a couple more tests, this time with pregenerated mipmaps, and 
texture loading time when switching liveries is <1s, with instant swithcing in 
subsequent runs (the first time i suspect the delay to be in fact the disk read 
wich is slow). So much of the texture loading time is in fact spent by the gpu 
(or cpu?) in genertaing mipmaps from the texture.. time we can spend just once 
when creating the texture. 
(This is done with a big 4096x4096 texture ;) )

With the clouds issue, I have this feeling that something is amiss with the 
way clouds are generated, but i can't put my finger on it.. :(.
Thorsten, have you done the same test with individual textures instead of a 
big one ?

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