Regarding mipmaps, all the pictures in the post on the forum are done without mipmaps in the dds (-nomips option in nvcompress).
Just done a couple more tests, this time with pregenerated mipmaps, and texture loading time when switching liveries is <1s, with instant swithcing in subsequent runs (the first time i suspect the delay to be in fact the disk read wich is slow). So much of the texture loading time is in fact spent by the gpu (or cpu?) in genertaing mipmaps from the texture.. time we can spend just once when creating the texture. (This is done with a big 4096x4096 texture ;) ) With the clouds issue, I have this feeling that something is amiss with the way clouds are generated, but i can't put my finger on it.. :(. Thorsten, have you done the same test with individual textures instead of a big one ? ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel