On Monday 21 March 2011 23:02:18 Vivian Meazza wrote:
> A simple vertical flip doesn't seem to work - it looks a bit more like a
> scaling issue here.
> 
> Perhaps I need some tool?
Use nvcompress from the nvidia-texture-tools:
i.e. nvcompress -bc3 -repeat your-flipped-texture.png your-texture.dds

If it's a normalmap use :
nvcompress  -normal -bc5 -repeat your-flipped-texture.png your-texture.dds

but you'll have to flip the normal in the shader.
i.e. for the reflect-bump-spec.frag add a line after line 47:

n = -n;

HTH
Emilian

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