Vivian,
> 
> I'm right in the middle of texturing a new model. .dds is
> not an option
> because it looks as if the loader has some co-ordinate
> issues. It looks OK
> in AC3D, but when loaded in FG it's wrong. Should I revert
> to .rgb rather
> than use .png?
> 
> Vivian
> 
You have to flip the .dds-texture vertically after converting to it. That's due 
to OpenGL. 



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