Heiko,

> 
> Vivian,
> >
> > I'm right in the middle of texturing a new model. .dds is
> > not an option
> > because it looks as if the loader has some co-ordinate
> > issues. It looks OK
> > in AC3D, but when loaded in FG it's wrong. Should I revert
> > to .rgb rather
> > than use .png?
> >
> > Vivian
> >
> You have to flip the .dds-texture vertically after converting to it.
> That's due to OpenGL.
> 

Here's the AC3D version:

ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_AC3D.png


And here's what I see in FG:

ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_FlightGear.png

Vivian



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