Heiko,

> -----Original Message-----
> From: Schulz [mailto:aeitsch...@yahoo.de]
> Sent: 21 March 2011 20:35
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Adventures in dds
> 
> Vivian,
> >
> > I'm right in the middle of texturing a new model. .dds is
> > not an option
> > because it looks as if the loader has some co-ordinate
> > issues. It looks OK
> > in AC3D, but when loaded in FG it's wrong. Should I revert
> > to .rgb rather
> > than use .png?
> >
> > Vivian
> >
> You have to flip the .dds-texture vertically after converting to it.
> That's due to OpenGL.
> 

A simple vertical flip doesn't seem to work - it looks a bit more like a
scaling issue here.

Perhaps I need some tool?

Vivian



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