Heiko, > -----Original Message----- > From: Schulz [mailto:aeitsch...@yahoo.de] > Sent: 21 March 2011 20:35 > To: vivian.mea...@lineone.net; FlightGear developers discussions > Subject: Re: [Flightgear-devel] Adventures in dds > > Vivian, > > > > I'm right in the middle of texturing a new model. .dds is > > not an option > > because it looks as if the loader has some co-ordinate > > issues. It looks OK > > in AC3D, but when loaded in FG it's wrong. Should I revert > > to .rgb rather > > than use .png? > > > > Vivian > > > You have to flip the .dds-texture vertically after converting to it. > That's due to OpenGL. >
A simple vertical flip doesn't seem to work - it looks a bit more like a scaling issue here. Perhaps I need some tool? Vivian ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel