Vivian Meazza wrote:
> The main problem is that the taxiway textures expose the workaround that > we use because we don't (yet) have curved taxiways. The concrete colour > does not blend with the old texture, which is still used for aprons etc., > and the edge and centre lines also serve to emphasize the problem. Here > are a couple of examples. I really don't see the problem here. The new textures look nicer as they have a slightly different colour than the apron. This looks more like planes are taxiing there and leave some tire traces behind. > Note the lack of stopways. Presumably something went wrong with the merge. > See how every segment of the taxiways is obvious. The colour of the grass > is probably a matter of opinion, but note how it fails to merge with the > surrounding textures, exposing the cut-in edge of the airfield. I'm very > sorry, but IMO this all looks rather unprofessional. I would not wish to > release this as it stands. > The stopways still work for me here, so there is maybe something wrong in your fgdata? The taxiways in your screenshot surely look ugly but that's more due to the fact that they are not correctly ordered in the apt.dat file. It's not a problem of the new textures. I'm sorry, but I can't reproduce those problems here Chris ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel