On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote: > I talked to Ryan on IRC last night, and we discussed this. I've some local > mods to commit+test that basically do exactly what is described above; they > allow Nasal (or really, the loadxml command) to hook into my existing > 'find a file for an airport, in the scenery locations' code we use for > the other 'airport scenery data' files. > > I'll hopefully commit this tomorrow, then Ryan can test, and then > hopefully jetways can live in the airport scenery data happily.
Excellent- thanks James. :) While you're at it, could you also publish the $FG_SCENERY paths to the property tree? (Don't use my patch, it turned out to cause a build error (which shows how good of a programmer I am), and the pastebin link is probably expired now. ;) ) The jetways make a very noticeable impact on FlightGear's frame rate, particularly at large airports such as KSFO, where up to 120 models could be loaded at a time. Perhaps they should be disabled by default. ------------------------------------------------------------------------------ vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel