On 24 May 2011, at 03:20, Ryan M wrote: > Excellent- thanks James. :) While you're at it, could you also publish > the $FG_SCENERY paths to the property tree? (Don't use my patch, it > turned out to cause a build error (which shows how good of a programmer > I am), and the pastebin link is probably expired now. ;) )
Yep, that's part of the changes, since I need to add FG_SCENERY dirs to the nasal IORules policy. (Read-only, of course) > > The jetways make a very noticeable impact on FlightGear's frame rate, > particularly at large airports such as KSFO, where up to 120 models > could be loaded at a time. Perhaps they should be disabled by default. That's ... unfortunate. As ever, our poor performance in these situations is caused by inefficient scene-graphs (too many nodes, not enough data in each) - but since the jetways are articulated, it's inevitable they will have transformation nodes. Not sure what the answer is here. James ------------------------------------------------------------------------------ vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel