I wrote

> 
> Thorsten wrote:
> 
> 
> > > Meanwhile - at the cheap end of the market, Emilian and I have cleaned
> > up
> > > most of the textures, made some of the AC3D models single-sided,
> > > reordered
> > > the objects, provided unique names, and converted everything to .dds.
> > >
> > > This has much improved loading/unloading, and given a much better
> > > appearance
> > > when panning the view. Flicking on/off of clouds has pretty much been
> > > eliminated. There is still a bit of a problem reloading in fly-by
> view,
> > > but
> > > it is much improved. Some weirdness near the zenith has also been
> fixed.
> > >
> > > Available here:
> > >
> > > https://gitorious.org/weather_textures/weather_textures
> > >
> > > I have managed to break non-detailed clouds along the way, but hey -
> you
> > > can't have everything.
> >
> > Thanks to both of you for the work! I had some trouble getting it
> > yesterday (lousy internet connection...) - I'm getting the package as I
> > write this mail and will have a look soon.
> >
> > Maybe I can also figure out the problem with the simple Cu clouds - I'm
> > not attached to them as such, but they are handy for the edges of Sc
> > layers... so I don't really want to lose them.
> >
> 
> That bug has been fixed - I finally found the one remaining "rect" that
> was
> causing the problems.
> 
> This work is not the answer to the maiden's prayer - the gains are
> marginal
> - but worth having. Here, Local Weather is usable providing none of the
> more
> fancy features are enabled, and I ignore the Fly-By view. I'm very taken
> with the layered clouds. Some Cu:
> 
> http://imageshack.us/photo/my-images/837/fgfsscreen001.jpg/
> 

Unless there are any objections, I intend to push Emilian's and my work to
Git later today. I appreciate that it will likely be overtaken by events,
and hopefully will be only be a short term fix.

Vivian



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