Hi, On Sunday, August 07, 2011 12:32:36 Stuart Buchanan wrote: > 2011/8/7 Mathias Fröhlich: > > I have checked in a version of the ground intersection routines that > > just use the bvh trees in the scenegraph. > > This should improove the run time behaviour for the ground queries. > > That should be even faster than the variant you tried since it avoids the > > extra computations/allocations that are required for building up a ground > > cache agound this point. > > > > If you experience any problems with this change please tell me. > > Thank you very much for doing this. It is indeed much faster than the > previous queries, and much cleaner code than I think I could have written. Hmm, thanks.
I have now seen that this has overlapped a question from yours form yesterday evening. I just got up today morning, took a look outside - still no summer in mid europe - and decided to hack something. Then I just thought that this change might be good to have... :) Did you really measure again how much faster this is? Just some average rule of thumb? Greetings Mathias ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel