Hi,

On Sunday, August 07, 2011 12:32:36 Stuart Buchanan wrote:
> 2011/8/7 Mathias Fröhlich:
> > I have checked in a version of the ground intersection routines that
> > just use the bvh trees in the scenegraph.
> > This should improove the run time behaviour for the ground queries.
> > That should be even faster than the variant you tried since it avoids the
> > extra computations/allocations that are required for building up a ground
> > cache agound this point.
> > 
> > If you experience any problems with this change please tell me.
> 
> Thank you very much for doing this. It is indeed much faster than the
> previous queries, and much cleaner code than I think I could have written.
Hmm, thanks.

I have now seen that this has overlapped a question from yours form yesterday 
evening. I just got up today morning, took a look outside - still no summer in 
mid europe - and decided to hack something. Then I just thought that this 
change might be good to have...
:)

Did you really measure again how much faster this is? Just some average rule 
of thumb?

Greetings

Mathias

------------------------------------------------------------------------------
BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA
The must-attend event for mobile developers. Connect with experts. 
Get tools for creating Super Apps. See the latest technologies.
Sessions, hands-on labs, demos & much more. Register early & save!
http://p.sf.net/sfu/rim-blackberry-1
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to