2011/8/7 Mathias Fröhlich:
> I have checked in a version of the ground intersection routines that
> just use the bvh trees in the scenegraph.
> This should improove the run time behaviour for the ground queries.
> That should be even faster than the variant you tried since it avoids the
> extra computations/allocations that are required for building up a ground
> cache agound this point.
>
> If you experience any problems with this change please tell me.

Thank you very much for doing this. It is indeed much faster than the previous
queries, and much cleaner code than I think I could have written.

I'm sure you've made Thorsten very happy indeed!

-Stuart

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