> Unless there are any objections, I intend to push Emilian's and my work > to Git later today.
Has been working fine for me the last days - no problems with dds textures, and I've been using your reworked texture sheets as basis to generate the regular m x n structures needed for Stuart's system. > I appreciate that it will likely be overtaken by events, > and hopefully will be only be a short term fix. It may still be a while until everything is fully in place - I can generate and remove various clouds by now (the easier ones...), but I don't really have long-range functionality yet, no cloud evolution in altitude or texture, still some problems with shading - expect a month or two for a proper release at least, althoug maybe some experimental version earlier. * Thorsten ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel