On Thu, Sep 29, 2011 at 10:32 PM, Robbo <robbo_b...@hotmail.com> wrote:
> Hi,
> Essentially, there is a 'texture' declared as follows:
> static const char* default_texture_name =
> "Aircraft/Instruments/Textures/od_groundradar.rgb";
> FGTextureManager::addTexture(texture_name, getTexture());
> Now all is good at this point until I go and look for this file, which i
> expected to find in data/Aircraft/Instruments/Textures/, however, this file
> does not appear there, nor does it appear anywhere else on my filesystem
> either.
> I thought, well maybe the code is not actually using this texture, since its
> a 'default_texture', however, when i change the name to point to something
> else which also does not exist, then, the once black background becomes
> white!
> So I am assuming that this file MUST be somewhere, but I have no idea where
> it is, can anyone assist me with this?

That is the name of the generated dynamic texture, the "od_" prefix is
supposed to signal this for "owner drawn", see od_gauge.cxx/hxx. The
call you found actually registers it with the texture manager so that
other components (notably models) can refer to it by that name.


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