On Tue, 04 Oct 2011 13:53:29 +0100, James wrote in message 
<04ab1637-d3b3-4396-9a68-4910e1235...@mac.com>:

> 
> On 4 Oct 2011, at 13:34, Curtis Olson wrote:
> 
> > Here's a random idea on the writer side:
> > 
> > Would it be possible to do something like:
> > 
> > if (size of any of my structures are > 65535) then
> >     write_32bit_index_btg()
> > else
> >     write_16bit_index_btg()
> > endif
> > 
> > Then we'd be spending are larger index bits on the files that need
> > them, but not paying the penalty across the board on every scenery
> > file.
> 
> Entirely possible, yes - however I *suspect* it's unnecessary since
> gzip will compress the larger indices back down to a few % larger
> than what we currently have.

..how about write_64bit_index_btg(), could it index all tile files?

> Of course, I can't confirm or deny that suspicion until I upgrade the
> writer code path too :)
> 
> James

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

------------------------------------------------------------------------------
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to