On Thu, Oct 6, 2011 at 3:35 PM, James Turner <zakal...@mac.com> wrote:

> I've committed an updated BTG reader/writer to simgear/next, which supports
> the current format, and a higher-versioned format with 32-bit indices. Based
> on some conversions, 32-bit indices (all zeroes so far) compress down with
> gzip -9 to a tiny size increase over 16-bit indices (less than 4%), but I've
> also added code on the write path to check the maximum index size, and
> select the output format - so tiles will be in the current format until they
> exceed 2^16 vertices.
> If someone could incorporate the revised sg_binobj.cxx from simgear/next
> into simgear-cs, and verify the results with terragear, I'd be fascinated to
> know if the 'swirlies' are gone!
> (Or, of course, if you encounter any issues - perish the thought)

What could possibly go wrong? :-)

Curtis Olson:
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