On 4 Oct 2011, at 13:34, Curtis Olson wrote:

> Here's a random idea on the writer side:
> 
> Would it be possible to do something like:
> 
> if (size of any of my structures are > 65535) then
>     write_32bit_index_btg()
> else
>     write_16bit_index_btg()
> endif
> 
> Then we'd be spending are larger index bits on the files that need them, but 
> not paying the penalty across the board on every scenery file.

Entirely possible, yes - however I *suspect* it's unnecessary since gzip will 
compress the larger indices back down to a few % larger than what we currently 
have.

Of course, I can't confirm or deny that suspicion until I upgrade the writer 
code path too :)

James


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