On Tue, 2011-11-22 at 21:44 +0200, Adrian Musceac wrote:
> The problem with small textures is that patterns on them become very visible 
> at high altitudes. On the other hand, good textures with no visible repeating 
> features are quite hard to obtain. I've tested on my setup with up to 
> 4096x4096, mapped on a correspondingly high area. This gives very good 
> results 
> at high or low altitudes and almost eliminates the need for more than one 
> texture per material, but the size of the textures becomes a problem. Anyway, 
> I think it would be a good idea to keep the high detail textures for the 
> future, or as an option for those who can afford it now, and scale them 
> appropriately for default usage.

What I meant was to lower the pixel-resolution to a point where it
starts to make a difference, not to lower the cover area of the texture.

Erik


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