On Sat, 2005-06-25 at 11:14 -0500, Dave Culp wrote: > > > I agree. And what about having the airplane start on the carrier? I've > > > never tried this, and I'm not sure it's possible yet. Don't know if the > > > carrier is there early enough, or if the aircraft will need a small > > > initial velocity. Anyone tried this? > > > > Does the carrier really need to be sailing around full-steam? > > Everyone has their own opinion of what parts of FlightGear should be > extraordinarily realistic and what parts can be faked. There are parts that > I think are overly-specific or over-engineered or over-realistic, but a > moving carrier is not one of them, IMHO. > > That leaves the problem of what to do about the carrier's path. If the > carrier is in open ocean when the sim starts (with the airplane on the > carrier) then that would solve the problem ( for a sim run of less than a > couple days anyway). As far as finding the carrier in open ocean, we can use > radar. This might already be possible, but if not it would be easily done.
Agreed. A couple of questions though Are the carrier capable aircraft fitted with sufficent radar for doing this?? Alternatively, what about the idea of having the carrier following a series of waypoints, returning to the first point after reaching the last? Another quick solution would be to have the position of the carrier exposed in the internal properties. Just a few possible ideas -- [EMAIL PROTECTED] Adelaide, Australia _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
