On Sat, 2005-06-25 at 11:14 -0500, Dave Culp wrote:
> > > I agree.  And what about having the airplane start on the carrier?  I've
> > > never tried this, and I'm not sure it's possible yet.  Don't know if the
> > > carrier is there early enough, or if the aircraft will need a small
> > > initial velocity. Anyone tried this?
> >
> > Does the carrier really need to be sailing around full-steam?
> 
> Everyone has their own opinion of what parts of FlightGear should be 
> extraordinarily realistic and what parts can be faked.   There are parts that 
> I think are overly-specific or over-engineered or over-realistic, but a 
> moving carrier is not one of them, IMHO.
> 
> That leaves the problem of what to do about the carrier's path.  If the 
> carrier is in open ocean when the sim starts (with the airplane on the 
> carrier) then that would solve the problem ( for a sim run of less than a 
> couple days anyway).  As far as finding the carrier in open ocean, we can use 
> radar.  This might already be possible, but if not it would be easily done.

Agreed. A couple of questions though 

Are the carrier capable aircraft fitted with sufficent radar for doing
this??

Alternatively, what about the idea of having the carrier following a
series of waypoints, returning to the first point after reaching the
last?

Another quick solution would be to have the position of the carrier
exposed in the internal properties.

Just a few possible ideas


-- 
[EMAIL PROTECTED]
Adelaide, Australia


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