> > I agree. And what about having the airplane start on the carrier? I've > > never tried this, and I'm not sure it's possible yet. Don't know if the > > carrier is there early enough, or if the aircraft will need a small > > initial velocity. Anyone tried this? > > Does the carrier really need to be sailing around full-steam?
Realistically the carrier should be moving, in order to get some wind over the deck (and the wind settings in preferences.xml should be overridden to set a reasonable wind direction and speed for carrier ops), and to get a reasonable ground speed for landing. If the carrier is doing 20 knots into a 20 knot wind, which I believe is a reasonable scenario, then that 40 knots makes a big difference. You *could* keep the carrier still and increase the wind to 40 knots, but that might not test the gear/deck interaction well enough. Everyone has their own opinion of what parts of FlightGear should be extraordinarily realistic and what parts can be faked. There are parts that I think are overly-specific or over-engineered or over-realistic, but a moving carrier is not one of them, IMHO. That leaves the problem of what to do about the carrier's path. If the carrier is in open ocean when the sim starts (with the airplane on the carrier) then that would solve the problem ( for a sim run of less than a couple days anyway). As far as finding the carrier in open ocean, we can use radar. This might already be possible, but if not it would be easily done. Dave _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
