> Yep. All part of the plan... :-) A good idea would be to also digitally remove the bridges from the texture, otherwise it'll look odd.
> As far as I know the SRTM data I've grabbed (SRTM30) is the very same > that terragear builds the default terrain from. Somehow the mesh I > created looks massively more detailed than the underlying default > terrain. Perhaps the converter is exagerating the vertical relief? This is a common technique as on a monitor lots of details don't normally show. Might be something to check. > Will do. You do realise that you'll need to conquer Blender to follow > the methods I use? :-) I'm working on that too, I'm still working on my Redcliffe Airport and local area buildings. I'll send you a copy when I get them looking anything but stupid. Thanks, David ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
