Hi there, David Findlay wrote: >>Yep. All part of the plan... :-) > > A good idea would be to also digitally remove the bridges from the texture, > otherwise it'll look odd. > >>As far as I know the SRTM data I've grabbed (SRTM30) is the very same >>that terragear builds the default terrain from. Somehow the mesh I >>created looks massively more detailed than the underlying default >>terrain. > > Perhaps the converter is exagerating the vertical relief? This is a common > technique as on a monitor lots of details don't normally show. Might be > something to check.
I know the altitude of the top of Spring Hill where I work in town, so I just flew the ufo, and sat it at the same place in the sim. My model sits a little elevated above the default terrain, but the ufo was within 10 metres of being at the correct altitude, despite the extra elevation. I think perhaps the fg terrain is smoothed, as Brisbane really is quite a lot 'lumpier' than the default terrain shows... >>Will do. You do realise that you'll need to conquer Blender to follow >>the methods I use? :-) > > I'm working on that too, I'm still working on my Redcliffe Airport and local > area buildings. I'll send you a copy when I get them looking anything but > stupid. Thanks, An area the size of Redcliffe aerodrome should not be too taxing on most graphics cards. I'll be curious to see the difference! :-) Kind regards, Chris Wilkinson, Brisbane, Australia. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
