Hi there,

David Findlay wrote:
>>Yep. All part of the plan... :-)
> 
> A good idea would be to also digitally remove the bridges from the texture, 
> otherwise it'll look odd.
> 
>>As far as I know the SRTM data I've grabbed (SRTM30) is the very same
>>that terragear builds the default terrain from. Somehow the mesh I
>>created looks massively more detailed than the underlying default
>>terrain.
> 
> Perhaps the converter is exagerating the vertical relief? This is a common 
> technique as on a monitor lots of details don't normally show. Might be 
> something to check.

I know the altitude of the top of Spring Hill where I work in town, so
I just flew the ufo, and sat it at the same place in the sim. My model
sits a little elevated above the default terrain, but the ufo was within
10 metres of being at the correct altitude, despite the extra elevation.
I think perhaps the fg terrain is smoothed, as Brisbane really is quite
a lot 'lumpier' than the default terrain shows...

>>Will do. You do realise that you'll need to conquer Blender to follow
>>the methods I use? :-)
> 
> I'm working on that too, I'm still working on my Redcliffe Airport and local 
> area buildings. I'll send you a copy when I get them looking anything but 
> stupid. Thanks,

An area the size of Redcliffe aerodrome should not be too taxing
on most graphics cards. I'll be curious to see the difference! :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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